And the weird pink normal maps are something that I know how to fix (seeing as I did so for the Sonic and Sega All-Stars Racing cars for Apoc), all that needs to be done is swapping the red and alpha channels with each other. Yeah, I'm certain he'll include every single texture for the characters. Did you figure out how to convert them to the proper format, too, or are you just ignoring them?I'll answer this for Apoc. Speaking of, what are you doing about the normal map textures? The ones for characters are proper, but the ones that belongs to characters seem to be slightly off, coming out purple more and semi-transparent. (12-18-2011, 08:34 PM)Peardian Wrote: Hehe, snazzy.īy good, though, I mean it better include all of the textures that belong to the model! Might've been modelled by a different person (or group). Hopefully you guys can wait, Im doin my best. Im really busy at the moment working on models to release for Garrys Mod, once Im done with that Ill devote my attention to submitting them here. Funny thing is that those models are completely different from the in-game characters, geometry and textures. Quote:Ill be submitting all the models I have (not limited to just Generations) throughout January. of those models have any rigging, but yes, they can be exported, too. When we as fans, and developers think of sonic. That is striving to change what Sonic fans think, when playing the blue blur. Nitro Wrote: Should we expect most of the characters here? Project darkness 16, is a total conversion mod for sonic generations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |